Vector Cross Product Formula:
From: | To: |
The cross product is a binary operation on two vectors in three-dimensional space. It results in a vector that is perpendicular to both original vectors, with magnitude equal to the area of the parallelogram spanned by the two vectors.
The calculator uses the standard cross product formula:
Where:
Details: The cross product is used in physics (torque, angular momentum), computer graphics (surface normals), engineering (moment of force), and navigation (great-circle navigation).
Tips: Enter the x, y, z components of both vectors. The calculator will compute the cross product which will be perpendicular to both input vectors.
Q1: What's the difference between dot product and cross product?
A: Dot product gives a scalar quantity, while cross product gives a vector quantity perpendicular to both input vectors.
Q2: What does the magnitude of the cross product represent?
A: The magnitude equals the area of the parallelogram formed by the two vectors.
Q3: What happens if vectors are parallel?
A: The cross product will be the zero vector (0, 0, 0).
Q4: Is cross product commutative?
A: No, \( \vec{A} \times \vec{B} = -(\vec{B} \times \vec{A}) \) (anti-commutative).
Q5: Can this be used for 2D vectors?
A: For 2D vectors, treat them as 3D with z=0, and the result will be along the z-axis.