Cross Product Formula:
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The cross product is a binary operation on two vectors in three-dimensional space that results in a vector perpendicular to both original vectors. It has applications in physics, engineering, and computer graphics.
The calculator uses the standard cross product formula:
Where:
Explanation: The cross product magnitude equals the area of the parallelogram formed by the two vectors, and its direction follows the right-hand rule.
Details: The cross product is essential for calculating torque, angular momentum, surface normals in 3D graphics, and determining if vectors are parallel.
Tips: Enter the x, y, z components for both vectors. The calculator will compute the resulting vector that is perpendicular to both input vectors.
Q1: What's the difference between dot product and cross product?
A: Dot product gives a scalar quantity, while cross product gives a vector quantity perpendicular to both input vectors.
Q2: What does a zero cross product mean?
A: A zero cross product indicates that the vectors are parallel (or at least one is a zero vector).
Q3: Can I calculate cross product in 2D?
A: The standard cross product is defined for 3D space. For 2D vectors, you can treat them as 3D with z=0, resulting in a vector with only z-component.
Q4: What's the right-hand rule?
A: Point your index finger along vector a, middle finger along vector b, and your thumb will point in the direction of a × b.
Q5: How is cross product used in physics?
A: It's used to calculate torque (τ = r × F), angular momentum (L = r × p), and magnetic force (F = qv × B).