Quaternion Multiplication Formula:
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Quaternion multiplication is a non-commutative operation that combines two quaternions. A quaternion is a number system that extends complex numbers, represented as q = w + xi + yj + zk where w, x, y, z are real numbers and i, j, k are fundamental quaternion units.
The calculator uses the quaternion multiplication formula:
Where:
Explanation: The multiplication combines both the dot product and cross product of the vector parts, resulting in a new quaternion with both scalar and vector components.
Details: Quaternions are widely used in computer graphics, robotics, flight dynamics, and quantum mechanics. They provide an efficient way to represent and calculate 3D rotations without suffering from gimbal lock.
Tips: Enter the scalar (w) and vector (x, y, z) components for both quaternions. The calculator will compute the product using the standard quaternion multiplication rules.
Q1: Why is quaternion multiplication non-commutative?
A: The cross product operation in the multiplication formula is non-commutative, making the entire operation order-dependent (q₁ × q₂ ≠ q₂ × q₁ in general).
Q2: How are quaternions different from complex numbers?
A: Quaternions extend complex numbers to three imaginary dimensions (i, j, k) instead of just one (i), with specific multiplication rules between these units.
Q3: What are the multiplication rules for i, j, k?
A: i² = j² = k² = ijk = -1, ij = k, ji = -k, jk = i, kj = -i, ki = j, ik = -j.
Q4: Why are quaternions used for rotations?
A: They provide a compact representation without singularities, allow smooth interpolation (slerp), and are computationally efficient compared to rotation matrices.
Q5: Can quaternions represent 4D rotations?
A: Yes, unit quaternions can represent both 3D and 4D rotations, though visualization becomes more complex in 4D.